Justin Kimball
Justin Kimball
Lead Biome Artist at Gearbox Software
Frisco, Texas, United States

Self-Driven artist with 10+ years of experience creating environments for multiple AAA games. Experience in planning & development of open-world & linear game environments. Expert in foliage & organic asset production as well as environment optimization. UE4 veteran with additional experience in Unity & several proprietary game engines.

Resume PDF

Skills

3D ModelingEnvironment ModelingDigital SculptingTexturingOptimizationWorld BuildingFoliageGame DevelopmentProp ModelingPhotogrammetryKitbashingPBR TexturingTeachingLow-poly ModelingUV MappingFoliage / VegetationTeam ManagementArt Direction

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
SpeedTree
SpeedTree

Productions

    • Video Game
      Days Gone
    • Year
      2019
    • Role
      Senior Environment Artist
    • Company
      Sony Bend Studio
    • Video Game
      Uncharted Golden Abyss
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Sony Bend Studio
    • Video Game
      Dead Space 2
    • Year
      2011
    • Role
      Environment Art Intern
    • Company
      Electronic Arts

Experience

  • Lead Biome Artist at Gearbox Software
    Frisco, Texas, United States of America
    April 2021 - Present

  • Senior Staff Environment Artist at Sony - Bend Studio
    Bend, United States of America
    June 2020 - April 2021

  • Senior Environment Artist at Sony - Bend Studio
    November 2014 - June 2020

  • Environment Artist at Sony - Bend Studio
    June 2012 - November 2014

  • Associate Environment Artist at Sony - Bend Studio
    September 2010 - June 2012

  • Lead Artist at Shadegrown Games
    September 2009 - September 2010

  • Environment Art Intern at Electronic Arts - Visceral Games
    June 2009 - August 2009