Days Gone - Crater Lake Region

Justin kimball psd dg portfolio renders craterlake 02
Justin kimball psd dg portfolio renders craterlake 09
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Justin kimball psd dg portfolio renders craterlake 06
Justin kimball psd dg portfolio renders craterlake 08
Justin kimball psd dg portfolio renders craterlake 10
Justin kimball psd dg portfolio renders craterlake 01
Justin kimball psd dg portfolio renders craterlake 03
Justin kimball psd dg portfolio renders craterlake 04
Justin kimball psd dg portfolio renders craterlake 05
Justin kimball psd dg portfolio renders craterlake 12
Justin kimball psd dg portfolio renders craterlake 13
Justin kimball psd dg portfolio renders craterlake 14

Foliage was my primary responsibility throughout the development of Days Gone, I created all foliage assets, assisted level art with procedural population, and helped out with a variety of other assets throughout the world.

I worked alongside many other talented artists to craft our unique version of Central Oregon. Thanks to all my co-workers who made this game happen.

Shots were taken using photo-mode on a retail PS4 pro.