Days Gone - Belknap Region

Foliage was my primary responsibility throughout the development of Days Gone, I created all foliage assets, assisted level art with procedural population, and helped out with a variety of other assets throughout the world.

I worked alongside many other talented artists to craft our unique version of Central Oregon. Thanks to all my co-workers who made this game happen.

Shots were taken using photo-mode on a retail PS4 pro.