JustinKimball Resume PDF
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Justin Kimball


  • Asset Creation
  • Terrain Sculpting/Painting
  • Environment Population
  • Tileable texture creation in Zbrush.
  • Quick to learn new software/engines/pipelines.
  • Able to adapt my art style/workflow to meet the needs of a project.
  • Basic MEL scripting, willing to improve in this area and learn other scripting languages.
  • Team player.


  • Maya
  • Photoshop
  • Zbrush/Mudbox
  • Substance
  • XNormal
  • CrazyBump/nDo
  • Speedtree
  • Unity
  • UDK/UE4
  • SVN/Perforce


Sony Computer Entertainment America, Bend, OR
Environment Artist – Uncharted Golden Abyss / Days Gone
September 2010 – Present

  • Have been responsible for several game regions across multiple games.
  • Quickly became proficient with Speedtree and have been solely responsible for foliage creation for current game.
  • Assisted new artists with learning tools/pipeline and in some cases managed/provided art direction.
  • Created various assets including destructible props, hero props, modular set pieces, foliage, and tileable textures.
  • Terrain sculpting and painting in UE4
  • Collision/Shadow proxy creation.
  • Mesh/Texture/Shader optimization.

Shadegrown Games, Seattle, WA
Lead Artist – Starbloom (iOS) / Planck / Unannounced Title
January 2010 – Present

  • Developed cohesive art styles for multiple games.
  • Collaborated with the team to brainstorm and then conceptualize new game features and mechanics.
  • Worked with the team to come up with creative solutions to various production issues.
  • Responsible for creating all game art assets for multiple games.
  • Created abstract particle effects within Unity

Electronic Arts/Visceral Games, Redwood Shores, CA
Environment Art Intern – Dead Space 2
June 2009 – August 2009

  • Worked closely with the art and design teams to create shippable game assets.
  • Quickly learned to use Perforce and EA’s proprietary tools and engine.
  • Modeled and textured destructible/animated props.
  • Took two zones within a level through all phases of production.
  • Retextured several outsourced assets.

Champlain College, Burlington, VT
Bachelor of Science Degree in Electronic Art and Animation – May 2010
Overall GPA 3.24